Monthly Archives: February 2015

Destiny Share New Exotic Necrochasm Isn’t Worth The Effort

The video review from Planet Destiny power leveling breaks down all of the pros and cons of the Necrochasm. On the positive side, it has the highest attack rating of the game with 339. In spite of its high rate-of-fire, it’s still accurate at medium range thanks in part of the Rangefinder upgrade. Reloads are quick and can be shortened every further with melee attacks thanks to the Cascade perk and the Flared Magwell upgrade. On top of all that, it’s the only assault rifle with arc damage and comes with many perks unlocked right at the outset.

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However, the weapon has some serious downsides as well. Its low magazine size and low impact (damage per round) mean that you’ll need over a magazine to kill a tier 2 enemy. In PvP, you can only get two kills with a magazine if you’re extremely accurate.

The Necrochasm’s collection of perks kind of suck, too. One of its major selling points is supposed to be Cursebringer, which causes Cursed Thralls to blow up when you kill them with a precision shot. However, it’s hard to get precision kills due to the rate of fire. Even if you do, the explosion only happens around 75% of the time, seems to be delayed, and has a small damage radius.

The time investment required to get the gun is absurd, too. First, you need to get a Husk of the Pit auto rifle off a Blade of Crota on Earth or the Moon and then fully upgrade it. Then you have to change the weapon into the Legendary Eidolon Ally by purchasing an Embalming Orb from Eris Morn after you hit Reputation 3 with her. After that, you have to fully deck out your Eidolon Ally before you can even consider getting Necrochasm.

You’re still not done, though. You then have to get an item called Crux of Crota by finishing the Crota’s End raid on hard mode. Planet Destiny says you can only get this item by skipping hard mode and beating normal first. Furthermore, you need to own the Glowhoo Shader, another drop from Crota’s End hard mode. The Crux of Crota isn’t a guaranteed drop so you may need to beat Crota’s End hard mode multiple times to get it. That’s a hell of a grind to get an auto rifle that’s only decent at best.

“The perks on the Necrochasm just don’t feel exotic; it’s hardly better than an Eidolon Ally. Cascade will help in a few instances, Cursebringer will only help in pve, and the rest just don’t make the weapon powerful enough to warrant practical use,” the review concludes.

Odds are you won’t be using it all that long, either. Second expansion pack The House of Wolves is supposedly coming in March and will bring even more powerful guns. Necrochasm, like Vex Mythoclast, likely won’t get attack damage buffs to be competitive with these new additions. It’ll be a relic taking up space in your Vault. Granted, we might have plenty more Vault space soon but I think players expect more than a souvenir for all the hard work they’ve put into The Dark Below’s content.

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Game-Breaking Heavy Ammo Bug Due For A Fix In February

Destiny‘s most frustrating bug is finally going to be fixed in February 2015. Going all the way back to the game’s launch, player have encountered an ongoing bug where reserve ammo mysteriously disappears. It happens after cutscenes, when you head to orbit, and every time you die. Bungie’s acknowledged the existence of the bug in the past, but the studio’s latest weekly update promises a fix in the near future.

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While the bug affects all three types of ammo in the game, it’s most impactful with heavy weapons. Their purple ammo drops are a rare sight and, more than that, there’s a high cost attached to purchasing heavy ammo packs. Even when you use one of your precious packs — they’re frequently useful during Destiny power leveling dangerous raids — you always risk losing the ammo you get before you’ve even had a chance to fire off a shot.

While the problem seems simple, it’s actually very complicated, according to Bungie. Sandbox engineer Jon Cable is part of a team tasked with finding and squashing these bugs, and he offers some explanation of this issue’s complexity in Bungie’ post.

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Cable starts out by explaining how the ammo disappears in the first place. The game’s inventory system creates a character’s weapons whenever they spawn or respawn, including the amount of ammo they had prior to death. The issue comes up when a piece of armor has a perk that boosts the total capacity of one ammo type or another.

It comes down to math. When the game calculates reserve ammo on a respawn, it does so before it factors in ammo boosts from armor perks. Destiny‘s inventory system uses fractions to calculate ammo totals, so when the pre-armor perk fraction is applied alongside the post-perk fraction, you end up with less ammo.

That explains why the bug happens — and it’s something both Bungie and players alike have known for some time — but Cable goes on to explain why it’s been so tricky to address. “This bug was mainly risky because it was at the intersection of a lot of different systems – player profiles, investment, sandbox, perks, and weapon management,” he said.

“There are a lot of weapon and armor perks in the game. Changing the order of how they are applied has a huge impact. It would have required a large restructuring of the way the game works to even accomplish this, because the armor perks can’t take effect until the weapon is created anyway. The application of armor perks would have to be inserted in between weapon creation and the rest of the weapon setup code.”

The chat with Cable concludes on a positive note. He’s formulated a fix, and one that doesn’t appear to break the game in other ways (which was a problem on the first few attempts). Now it’s just a matter of waiting for the patch to be written and deployed. According to Bungie, that will happen “before the end of February.”

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