Review The Elder Scrolls Online: Morrowind – The Famous Open World RPG The Elder Scrolls III: Morrowind signed Bethesda was released more than 15 years ago. Many players retain great memories of Vvardenfell Island, fortunately remembered by two other great chapters, Oblivion and Skyrim. And if we told you that you could have a chance to get back in the Morrowind province, even though 700 years before the events in the original game?
It is thanks to The Elder Scrolls Online that you can launch into a new adventure on Vvardenfell Island, and more specifically thanks to the expansion of The Elder Scrolls Online: Morrowind. It’s a MMORPG with just a few years on the shoulders (just over 3) that gets richer since June 6 of this new content that could also attract those who usually do not get caught out of online role playing games. Let’s find out why.
Return to Vvardenfell
Defining The Elder Scrolls Online: Morrowind a simple expansion would not make justice to the work done by Bethesda. ESO: Morrowind adds a story of over 30 hours to the many content already available, aimed at the avid players of the famous MMORPG with a special eye for new players. And it is in the hands of new players that we have fallen into this adventure, experiencing what it means to go from level 1 to Vvardenfell Island without ever approaching ESO.
The neophyte player is welcomed by the classics of choice of class and the creation of the other virtual ego. In this regard, we can tell you from now on that the integrated editor has nothing to envy to that for example present in Skyrim. You can adjust height, size of every single element of the body, including various face measures, and many other details. In our case, to fully experience the innovations introduced in this expansion, we have fallen as Warden, the new class in some respects to the druids of Dungeons & Dragons or World of Warcraft. The Warden is the perfect class not only for those who are approaching ESO for the first time, but also for those who plan to face this adventure alone, without being influenced by other players.
Yes, because Bethesda, in addition to making an unpublished adventure suitable for newcomers, has also focused particularly on making gaming dynamics accessible to the most solitary. Right from the very first levels of play, the Warden has the ability to summon a Feral Guardian, a precision warrior bear, able to fight you side by making us feel less the weight of loneliness. The world of ESO is still very rich in life: in the early Morrowind areas you will find a lot of players involved in the same missions you can work with or just ignore.
And the new player integration system does not end here. ESO veteran users will arrive at Morrowind at a more advanced level, finding challenges that are appropriate to their degree, but you can still reach 50th level characters and have a perfectly balanced experience for both of them. At this point you will be wondering: and once the new adventure in the Morrowind province is over, what happens? History will guide you to the previous MMORPG content, allowing you to deal with tens and dozens of hours of content.
ESO has evolved so long that it would be a real madness to explain everything by wire and by sign. Over the years the monthly subscription has fallen, which means that you can buy the game plus Morrowind expansion without having to invest more money. There are also 4 DLCs and a dungeon pack, plus PvP sessions (there are also the brand new Battleground 4 vs. 4 vs. 4), objects to be unlocked, the so-called The Craglorn Zone specially designed for veteran players, hundreds of Quest, let alone the crafting system!
If what you’re asking about is naked and raw gameplay, you know that ESO, and consequently Morrowind, has inherited a lot from the games of the Elder Scrolls saga, as well as it was legitimate to expect. Those who want to step back into the Morrowind province can do so with very similar gaming dynamics. You can take the first-person view (what we might prefer) and fight using mechanics really similar to those seen for example in Skyrim.
Fights are therefore much more dynamic than those seen in other MMORPGs, as our character has to hit with mouse-specific controls, start from opposing strikes, roll over as needed to avoid blows and use special abilities that will be placed in a ‘ Fast bar, which can also be used with specific keyboard buttons. And to answer another question you may be wondering: yes, we’ve tested everything on Windows PCs, but Elder Scrolls Online’s expansion is still available for both PS4 and Xbox One. Just like in Skyrim then using specific weapons or pieces of armor will increase your ability and efficiency in using that particular class of equipment. Each time you step up, you can increase one point one of the three basic features, stamina, life and magicka, plus skill points to spend for example in magic or skill-specific weapons and armor. In short, a real role-playing game immersed in an incredibly vast online world.
Review The Elder Scrolls Online: Morrowind – Final Judgment – We Must Admit That The Elder Scrolls Online: Morrowind manages to exercise its charm, and even if you are not too likely to play online it might surprise you more than a surprise. Bethesda has placed an almost manic care to make it accessible to anyone, even so called lonely wolves, in fact further renewing a product that over the years has been able to evolve adapting to the tastes of its users.
There is also to be said that the technical sector is partially swinging. Certain glimpses of the Morrowind and surrounding area, as well as some in general on the continent of Tamriel, are really amazing, but there is little to go around: this is a graphic sector that has a few years behind it. There is also to be said that thanks to this graphic segment, the game runs smooth on all platforms, of course a little better on PC, and even with not too recent hardware it is possible to play all in high definition and even more Of 60 fps.