Diablo 3 Blizzard Responds to Player About Patch 1.0.7

Now, PvP in Diablo games has never been a terribly balanced afair, and it doesn’t

seem like Diablo 3 is much different. A lot of players on the Blizzard forums have

been expressing concerns about how most fights are over in a single hit, leading to

some rather quick and boring rounds. Wyatt Cheng, Senior Technical Game Designer at

Blizzard doesn’t seem too concerned, stating in the forums that this is the result of

early duelers using mostly PVE gear in Brawls, and “if players re-gear for some

survivability in their item and skill choices, things have the potential to shift.”

Well, things seem to have settled down a bit after hours of server downtime following

the release of Diablo 3 patch 1.0.7. Folks are making their way into the Scorched

Chapel to take place in Brawls, the new PvP mode in the action-RPG. Of course,

players had some big thoughts about the big changes, so the fine folks at Blizzard

took some time to respond on their official forums.

Now, PvP in Diablo games has never been a terribly balanced afair, and it doesn’t

seem like Diablo 3 is much different. A lot of players on the Blizzard forums have

been expressing concerns about how most fights are over in a single hit, leading to

some rather quick and boring rounds. Wyatt Cheng, Senior Technical Game Designer at

Blizzard doesn’t seem too concerned, stating in the forums that this is the result of

early duelers using mostly PVE gear in Brawls, and “if players re-gear for some

survivability in their item and skill choices, things have the potential to shift.”

As for why they don’t allow world PvP, Lead Designer Kevin Martens responded by

pointing out that the world of Diablo 3 simply “wasn’t designed for player vs. player

combat,” and that “there are just too many variables that could wreak havoc during a

duel: non-PvP friendly geometry, events, scripted sequences, monsters, level-up

effects, portals, etc.” That makes sense, but I’m not totally convinced. I kind of

like a chaotic multiplayer mode, so that sounds like fun to me.

As for the new crafting system, it seems that Blizzard intended for it to be more for

those who prefer not to buy their items from the Auction House. In fact, they’ve

decided to make the newly crafted high-end items bound to your account, so as “to

give players more incentives to play the game rather than the Auction House.

Something we discuss frequently is how the Auction House has impacted the game and

how we can refocus players away from farming the Auction House and onto farming

monsters,” says designer Travis Day. I like that idea a lot, and I’m pretty sure many

of the less hardcore players will agree. 

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