Tag Archives: Final Fantasy XIV

FFXIV: Stormblood, Your Character, The Warrior Of Light

Final Fantasy XIV

It’s said to that Final Fantasy XIV Stormblood at 28,731 units sold on PlayStation 4. Keep in mind that it doesn’t include digital sales which had plenty of incentive for the expansion. In Final Fantasy XIV, if you want to experience the main quest of Stormblood, you have to participate in instances or even boss fights. Continue reading to find out more here.

Final Fantasy XIV

Naoki Yoshida explained that he’s been in talks with the upper management of Nintendo about Final Fantasy XIV coming to the Switch, and he’s also had conversations with the head of Xbox, Phil Spencer. Yoshida mentioned that he’s been very tenacious in trying to push the cross-platform compatibility given the nature of Final Fantasy XIV’s design.

Many hours into Final Fantasy XIV: Stormblood, your character, the Warrior of Light, steps off a boat onto the pier of Kugane. This medieval Japanese-style city is the only port on the island of Hingashi, allowing citizens from around the world to come and trade. It is a city of merchants, of power struggles behind the scenes. Kugane is every bit an ornate masterpiece and it’s definitely the primary hook of Stormblood.

Since Square Enix knows their audience cares about the game’s plot, to the point that many laud the game as the best Final Fantasy title in a long time, they can tackle Stormblood differently than many other MMOs. However, FFXIV4GIL knows fans’ needs, in an attempt to buy Final Fantasy XIV Gil & FFXIV Power Leveling. Welcome to FFXIV4GIL, cheap, safe and fast.

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Final Fantasy XIV Review: Main Storyline And New Musical Score

Final Fantasy XIV undergone a series of changes and improvements, eventually, Final Fantasy XIV entirely new musical score, Masayoshi Soken is a constant pleasure, and it jumps smoothly from soothing tracks to heavy metal riffs on bosses like Titan. In addition, the game’s graphical quality will be looks better than previous game. Improved game will attract more gamers, official website will be visited by more gamers https://www.ffxiv4gil.com/.04243In Final Fantasy XIV’s world, first there’s the continent of Eorzea itself, a stunning world of forests, deserts, and coasts that often delivers wallpaper-worthy moments, such as a the sight of watching the sun rise over the waters of the resort of Costa Del Sol. It’s filled with weather effects ranging from simple fog to torrential rainstorms and even humdrum overcast days.

The main storyline is full of twists and struggles that give some meaning to the surrounding eye candy, even if at best it’s little more than another tale of good struggling to overcome evil. Still, it packs some surprises. Around level 35 a shift occurs that jumpstarts the narrative into hyperdrive, and it never really loses momentum until it ends at level 50.

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Square Enix Discussed The Possibility Of Nintendo Switch

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The developers of Final Fantasy XIV enjoy bringing other elements to the game, so, Square Enix made a number of announcements about Final Fantasy XIV and its Stormblood expansion. Additionally, it’s now been confirmed that Square Enix discussed the possibility of a Nintendo Switch edition of the game as well as confirmed a PS4 Pro patch.04101Official news point out that the Stormblood expansion of Final Fantasy XIV launches on June 20, at the same time, PC-PS3 support will be end. Aside from the new areas to exlpore, the Samurais. Another new class, dungeons, raids, a residential and much more also were added the Stormblood. For more informations about Final Fantasy XIV, which includes its release details, more guides or tips, tricks, you can be found more here: https://www.ffxiv4gil.com/.

Square Enix is expected to bring the MMORPG to as many systems as possible. Nonetheless, it doesn’t necessarily means that it will come to the Switch. In Final Fantasy XIV, there are 5 new main scenario quests, in addition, there are aslo new side quests, anima weapon quests, side story quests as well as beast tribe quests, chronicles of a New Era quests.

Even if Final Fantasy XIV is now available worldwide, but, for PSO 2, it still as a Japan-only title. According to anticipated, Final Fantasy XIV will be brings more new changes and improvements. In conclusion, Final Fantasy XIV has itself astonishing value, with time push away, it will continue to grow and expand over time. The demand of Final Fantasy XIV Gil is huge, especially for at ffxiv4gil.

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Final Fantasy XIV & Eorzea: Embarking On The Adventure Of A Lifetime

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Final Fantasy XIV, A Realm Reborn offers a exhilarating adventure for gamers around the world, just like epic quests and battle with familiar Final Fantasy monsters, due to they are try to work together to help forge the fate of Eorzea. Embarking on the adventure of a lifetime, exploring a land embraced by Gods, saving the realm of Eorzea.

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Final Fantasy XIV Features And Key Content
exhilarating public battles—designed to bring players together
A breathtaking musical score that accompanies your adventures and changes
Robust and varied gameplay—such as Free Companies, story-focused missions
A flexible class system that allows players to change roles on the fly, simply by changing their equipped weapon or tool
All the hallmarks of the FINAL FANTASY franchise, including an engaging storyline, genre-leading graphics, and majestic music.

Explore vast, new lands, and challenge new Primal threats across Eorzea as you embark on hundreds of new quests as the Warrior of Light!

Features:
New dungeons
New areas to explore
A new primal – Lakshmi
New jobs, including red mage
The Forbidden Land of Eureka
New gear and crafting recipes
New alliance raid “Return to Ivalice”
Level cap increased from 60 to 70
New exploration with swimming and diving
New High-level Raid “The Bend of Time – Omega”
A fourth residential district Expanded item inventory and changes to the battle system

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Diablo 3 adding transmogrification and enchanting

The upcoming Reaper of Souls expansion will add a new artisan, known as The Mystic, who is capable of transmogrification and enchanting. Enchanting is similar to WoW’s reforging in that it will allow you to reroll a single item property. The Mystic progresses from level 1 to 10 like the Blacksmith and Jeweler.
Enchanting
    Most item properties can be rerolled, but some can’t (no details yet).
    You can reroll that one property as many times as you want, but once you choose one you can only reroll that property.
    Before you replace a property, you can see the possible replacements. One of FFXIV Gil these will be randomly chosen once you complete the enchant.
    If you don’t like your rerolled property, you will have the option of reverting it to the item’s original property.
    Enchanting costs crafting materials and gold.
    Enchanting an item makes it bound to your account and it can no longer be traded to other players.
Transmogrification
    All items will be eligible for transmogrification, including legendaries and set items.
    Once an item appearance is discovered, it is available to all characters on your account.
    Common, magic, and rare item appearances are unlocked as your level The Mystic.
    Legendary and set item appearances are unlocked when you identify them.
    You do not need to keep items in your inventory for their appearance to be used, and once they are unlocked you are safe to get rid of the item.
    Transmogrification costs gold.
    For weapons, you can only transmogrify items of the same animation set, e.g. two-handed swords to two-handed swords.
    Transmogrifying an item binds it to your account.
    Transmogrified items can be dyed.
I really hope they implement a similar system for WoW’s transmogrification. Unlocking an appearance, as I suggested in a previous post, would solve a lot of inventory issues some of us collectors are having. Head on over to the Diablo 3 site to see the full preview of The Mystic.
Source: http://wow.joystiq.com/2013/10/24/diablo-3-adding-transmogrification-and-enchanting/
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Diablo 3 patch caused a loss

Blizzard have announced that they have just closed down the Diablo 3 Auction House due to a game breaking exploit that appeared following the 1.08 patch. The patch went live on Tuesday but it took eagle eyed players only a few hours to discover an exploit, one so bad that is has almost totally destroyed the in-game economy.
 
According to an official post on Battle-net many players have earned billions of gold with one individual managing to collect over 300 trillion gold. The exploit was first discovered on Twitch as an individual streamed the exploit and gave thousands the tools they needed to totally destroy the economy. Yet another hole in the sinking ship that is Diablo 3.
Blizzard revealed that a Diablo III exploit all but destroyed the economy after FFXIV Gil the latest patch. It gave players the opportunity to earn millions of gold and basically exploit the economy to make tons of real cash. The unique auction house in Diablo III allows players to sell in-game items for cash and other items, meaning the players that abused the exploit could easily turn a huge profit from doing so.
Blizzard have announced that all of the proceeds and revenue from the exploit, that has now been fixed, will be donated to charity; instead of the highly feared rollback of servers. 415 players were found to be exploiting and all will be removed before the donations are made.
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Diablo III : The PS4 version will be released in 2014

Diablo III’s development team is standing by with open ears. According to the Diablo blog, the development team is offering a behind-the-scenes look at the design of the game’s Legendary class items, by tapping into the knowledge of the Diablo community for help in crafting and perfecting an item it plans to implement into the game.
 
The “Design a Legendary” project, will guide participants through ”all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation.” It will take design feedback from players to help guide the development of the weapon, shield or armor.
Blizzard community manager Stephanie “Lylirra” Johnson went on to state, “that they will be holding global community votes, hosting podcasts, soliciting ideas, and even running a contest or two to ensure that this is truly a worldwide, player-driven initiative.”
Not only will you have a part of FFXIV Gil creating an item of the game but you will walk away with a better understanding of everything that goes into designing, thus enhancing your experience with the game.
Diablo III has already released for PC, Xbox 360 and  PS3.  The PS4 version will be released in 2014
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Diablo 3:Reaper of Souls to PS4

 
Blizzard is now confirming the existence of Reaper of Souls for PS4, and a playable version of the game will be found at Blizzcon this November. The expansion raises level caps, adds a new act and creates one new character class, the Paladin-like Crusader.
By the time Reaper of Souls is released some time in 2014 (I’d guess spring), Diablo 3 will have been out for quite a while on PC, and at least a fairly decent amount of time on consoles. With that in mind, if the expansion (on PC) is priced $30 the way Blizzard is implying, I have to imagine they’d come up with some sort of package where both the original FFXIV Gil game and the expansion could be purchased for $60 total. That would be a somewhat steep discount on the original, but by the time Reaper of Souls was released, I think it would be both an appropriate price and a good value given how much content players would be getting. Though I feel like I’m one of the only folks still evangelizing about how fun this console port is, so perhaps the game might seem like old news at that point to some.
Reaper of Souls is one of my most anticipated games of 2014, even if it’s just a lowly expansion, and it’s even better news that it’s on the PS4.
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Check out Diablo your new Beta version before you would win a PS3 or Xbox 360 copy of Diablo 3

Don’t make the same mistake again by telling players what stat to take.
Just to be super clear, when you earn a Paragon Point, that point will only be restricted to a specific category, NOT to a specific stat. Within each category (Core Stats, Offene, Defense, and Utility), there are four different stats, and you will have the freedom to choose which stat that point will be assigned to.
 
So, for example, if you’ve just earned a point in Offense, you’d have FFXIV Gil the opportunity to assign it to Attack Speed, Critical Hit Chance, Critical Hit Damage, or Cooldown Reduction. If you’ve just earned a point in Utility, you could assign it to Maximum [Resource], Magic Find, Movement Speed, or Gold Pick Up Radius.
Again, the round-robin style only limits which category you earn Paragon Points in; it doesn’t restrict which stat within that category you can assign that particular point to.
The removal of innate doesn’t need to suck. As long as they can provide enough point per level. For example, as we can only put 1 point to MF every 4 lvl, if that point increase the MF by at least 10% then it is OKish. We would still have our MF as now, just a little bit later that is all.
I really wish Lylirra would confirm the details of the change.
The bonus granted by each Paragon Point currently varies per category, and sometimes per stat. For example, all the Core Stats options grant +5 per point and all the Offense options grant +0.20% per point. Meanwhile, the options in Defense and Utility grant different bonuses per point. To use Utility as an example again, each point spent in Maximum [Resource] will grant +1.00, while each point spent in Movement Speed will grant +0.50%.
Keep in mind that, while the bonus increments you’re able to earn through Paragon 2.0 may differ from the current system, we’re also making fairly notable changes to items, monsters, hero skills, and game difficulty. Paragon 2.0 numbers are being balanced with those changes in mind (rather than how the game plays right now), which makes a significant difference.
(Again, none of this is final and totally subject to change before release. We may decide to change what bonuses we give out or how much the bonuses are worth. This is just to give you an idea.)
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Why the Obsession with Diablo 3 Treasure Goblins?


A fan asked the forbidden question, presumably typing fast enough to finish the post before lightning struck him down for his heresy. And then he got a blue reply.
Why the obsession with DiabloWikiTreasure Goblins? Why are people so fixated on expanding the game around these little beasts? It really surprises me.
Grimiku: I think people suggest creating new events themed around Treasure Goblins because they incorporate several fun game elements.
You risk getting into a bad situation during the chase
You have a chance at being rewarded
It feels great when you prevent one from escaping
It’s exciting to discover one
Sometimes they require tactical engagement
They’re mischievous and mysterious
This is just to promote discussion, but why do you like or dislike Diablo 3 Treasure Goblins ? Would you like to see them in more events?
I’ve wondered this myself. I’ve been tracking all of my legendary finds for a few months, and in that time I’ve found about 230 legendaries, 2 of which came from Treasure Goblins. And yet… I still want them. They’re so Gobbily!
That said, I can’t resist going after the little shits. I brought FFXIV Gil that up on the last podcast, asking the guests if they chased Gobbies when they were making a new character. And they both said yes. No one can help it.
Gobbies have terrible odds to drop a Leg, but at least in Inferno it might happen and be valuable, plus you get gems and Tomes of Secret. On Normal/NM/Hell though… why bother? They’re worth minimal experience and if you’re leveling fast on a reroll you probably won’t even bother to pick up those Chipped Topazes and Pages of Blacksmithing.
Source:http://diablo.incgamers.com/blog/comments/why-the-obsession-with-diablo-3-treasure-goblins
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