Talent

For more rely on stealth skills sharp specialization, the first layer talent deceit is undoubtedly the best choice, in the face of a wide range of first AOE will not break stealth, free of small sized photograph dance, from the first skill to 3 seconds can even card the GCD with four skills, establish predominance.
Tier 2 talent is torn, throwing interrupt and stability effectively weakening of a rival 50% damage is very good choice, but isn’t for a heap of toughening thief, fragile plate is our biggest weakness, choose to prepare ready here, in the melee fighting with a kitchen knife, in front of the soldiers and hunters broke out more, we can save a little disadvantage, and stacked five layer shield wall BUFF of thieves, have treatment in melee, even better than the roof in front play harder damage DK and soldier, of course, the premise is you’d better have a lot of experience to predict the opponent’s next assisted target is you.
Layer 3 talents choose to feign death, in the blood poison is more and more tend to single brush, feint can’t in our energy is in short supply in controlled circumstances, thieves of players in the increasingly demanding fault-tolerant rate is more and more low, about 1 1/2 a possum is not so bad. Although sometimes we will die in feign death out of 3 seconds. All right.
Tier 4 talent is controversial, choose here to, to a higher rate of fault tolerance, double cloak have wonders whether offensive defense, two is the last opportunity, leading in some cases, the difference of the last 1 second interrupt flag open maybe difference is that a few yards, in my opinion, shadow step is great, but in the battlefield, more extensive adaptability than to momentum. As for speed, I can only say that blizzard 60 can amount to 50 energy do you think I can kill more than 10 energy is… Can’t deny it, of course, in some scene of advantage, but is still the problem of adaptability.
Tier 5 talent selection of most people should be evil counsel, there may be some with melee thieves will choose bullying talent, but I really have not seen, that is a 3 DPS play JJC gift of choice. Poison paralyzed, in most cases with tow people in vein silver crumbs, actual combat role slants small, mainly is that 20% chance too insecure, even 4 piece set S slow poison will break.
Layer 6 talent dart throwing is most people’s choice, maybe there are a few like the thief will choose a hunch to duel, as for generalists, I don’t want to evaluate its status in PVP. 

The shadow of the sword – rating in the battlefield a thief

Always want to write something rogue performance rating the battleground, coincided with insomnia again today, then code some word and everyone to share their experiences in the battlefield, if you have any valuable advice, please feel free to point out.
Copy opened after 90, engaged in forest, at the same time as the reality environment reasons, rating open battlefield 3, and 4 weeks after hit rating, at that time, no wheat, all honor suit with a weapon, and former head of the mixed up again after a few busy real transaction, then after a week or two, headsets ready, started began, the night by a group of 2500 + to my teammates drag matching with 2600, equipment has not been completely evil, but the second order weapons have been upgraded, damage has not dropped after people.
Visits thief zone and chamber, occasionally have a look at the blade, both in the game, or on the BBS, the rogue talent mobility and defense against the design and control ability is basically a cry of hatred, but for the rogue’s attack ability, recognition is accounted for most of the attitude to have, more common view is: thieves version – attack ability. At present, outbreak of ability but the outbreak of lead longer, mobility and defense against control ability is low, so that the list pick ability is poor, not with any professional one-on-one challenge before the bottom spirit, to borrow a BBS on see, is “to play with life hurt”.
Akrios offensive style as a thief, the original poster is aggressive in the battlefield, the defense is partial to weak some, put an example here, in the beginning not hit rating in a month, the building Lord beat 3 DPS with combat arms war hunting thighs, hit 2100 + because of their own strength problem, with the team and no aam guidance they were riding hunting eat have no confidence… To digress, bored with hunter’s teammate flag, I was just heap some toughness, systemic PVP and some 320 toughening gems, 7200 + toughness and hunters, hunter in large bust PVE, about 3 ~ 4 pieces of PVP, PVP strength cans be imagined, the original poster is a strong wind to shoot (the hunter in the last row of talent that, should be the name) burst of 15 w + damage, plus the baby chew two, most of the blood tube seconds after a possum kneel moment, since it is more resilient to the version of thieves ability lost confidence, strength of pile with PVP, stepping up efforts to attack. In I die also want to make your half-life of principle, the original poster to start the ratings war fighting on the battlefield. 

MoP Looting Explained

Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will probably take a few more, for the nuance of everything to really sink in. One of the topics we’ve been getting lots of questions about is the crazy new loot model we’re introducing in Mists. We’ve answered several related questions in the forums, but thought it might be prudent to just put all the information in one place.

 

I should clarify that the systems we’re introducing are actually pretty simple in practice. I’m only going into a fair amount of detail because those are the kinds of questions we are getting. You don’t have to understand all the particulars to participate, and we’re certain that it will just all make sense once you are experiencing it in-game instead of hearing it described (that whole “show, don’t tell” thing). Let’s begin:

 

Personal Loot

Here is how looting works in today’s Raid Finder groups:

The boss dies.
The game randomly decides which items off of the boss’s loot table drop.
The group rolls Need, Greed, or Pass on each item.
If you were raiding with a group of friends, you might discuss who should get each item. Even if you ultimately lost, hopefully you are happy that a friend got an upgrade and that your group as a whole is now a little bit stronger.
But if you’re in Raid Finder, you are quite possibly alone with a bunch of strangers.
So, if you can Need, you probably do, because there’s no time for discussion, some of the rollers may be AFK, and even if you piss someone off, you aren’t likely to have to pay the social cost of doing so since you’ll never see them again.
The highest roll wins.
Drama ensues.

 

Here’s how the new Raid Finder system will work in Mists of Pandaria:

The boss dies.
The game automatically decides who won some loot, and gives those players a spec-appropriate item.
Some players may still get mad, but hopefully they are mad at the laws of probability and not at the rest of the raid.

 

So, realistically, that’s really all you need to know to understand how it’ll play out in-game. For those looking for more detail, here’s what’s happening behind the scenes:

The boss dies.
Each player has a chance to win loot, independent of the other players.
For each player who wins loot, the game randomly assigns them a spec-appropriate item from that boss’s loot table. This subset contains only items that the game (meaning the designers in this case) thinks are appropriate for your class and current spec.
Notice that you aren’t rolling Need or Greed. You don’t have an option to Pass. The game just says “Take this.”
You can’t trade this item, or that would defeat the purpose of removing the social pressure on groups of strangers. If you don’t want the item, you are free to vendor, delete, or disenchant it.

 

The big difference here is that instead of kill -> loot -> roll, the new system uses kill -> roll -> loot. The loot is not determined until the winners are determined. It’s all automatic, and you’re under no obligation to pass or roll — these choices no longer exist. The game decides who gets loot, not the players. The end. Nobody is going to be a callous jerk and take the item that you rightfully deserve. Nobody is going to try to talk you into trading an item to them because they are down on their luck and can’t ever win a weapon. No DPS dude is going to ninja the tanking shield that you need for your guild to progress.

 

We understand some players are interested in off-spec or transmogrification loot, and we will consider future changes to the system to accommodate those desires. However, we’re not sure fundamentally that Raid Finder is the best avenue for acquiring that loot. You would either need to take it from another player who actually desires it for their main spec, or a conversation would have to take place to make sure nobody else needed it more than you do. In other words, you would have to stop people from just rolling Need whenever they could. I’ve seen some suggestions that we allow an option for essentially “I’m happy to get loot beyond just what my main spec can use,” and maybe that’s the kind of approach we could take, but let’s make sure the basic design works first. For now, there are other avenues, such as dungeons, faction gear, normal raids or older content to provide off-spec or cosmetic gear. 

‘Star Wars’ vs. ‘World of Warcraft’ — wait for it!

OK “Star Wars” nerds (and by nerds, I mean totally awesome people), looks like you might have to wait a little bit longer than you hoped to play “Star Wars: The Old Republic.”

Electronic Arts has confirmed it won’t be releasing the highly anticipated, massively multiplayer online game until next April or even later.

Eric Brown, EA’s chief financial officer, said the game won’t launch until fiscal year 2012 – which begins in April 2011 (go figure) and goes into the following calendar year. This news comes courtesy of Gamasutra, which listened in on the Credit Suisse 2010 Technology Conference where Brown was speaking.

EA has been very vague about the game’s launch date, frustrating would-be Jedi Knights and Sith Warriors to no end … though folks at BioWare (the highly respected company developing the game) have said they are “targeting a spring 2011 release.”

The company certainly has plenty of reason to want to take time to do things right. Brown has previously stated that “Star Wars: The Old Republic” is EA’s largest project ever.

And with the many, many “Star Wars” fans out there eagerly awaiting this game, one can’t help but wonder if this might be the game that takes down MMO behemoth “World of Warcraft” — or at least takes it down a notch or two.

Many have tried. And yet “WoW” remains the king of the MMO hill. Certainly Activision Chief Executive Bobby Kotick isn’t sweating the competition.

Activision merged with “WoW” creators Blizzard back in 2008. And on Tuesday, Kotick told Reuters that he was not concerned that next year’s launch of “The Old Republic” would eat into the “WoW” user base.

“I can’t say that we’re hugely concerned about that … the audience for ‘World of Warcraft’ is a pretty committed group of players,” he said. (“Pretty committed” being perhaps the biggest understatement of all time.)

“WoW” currently boasts more than 12 million players. And, as of next week, the game will be getting the “Cataclysm” expansion, which is sure to draw in even more players.

So yeah, it looks like “The Old Republic” will have its work cut out for it. Still, “Star Wars” vs. “World of Warcraft” — this is one nerd battle I can’t wait to see. 

Kinect meets ‘World of Warcraft’

The Kinect game controller may have been created to play Xbox 360 titles only, but a group of university researchers are working on software that lets gamers use the motion sensing device to play computer games like “World of Warcraft.”

The folks at USC’s Institute for Creative Techologies are working on software called FAAST — Flexible Action and Articulated Skeleton Toolkit — which intigrates full-body controls into off-the-shelf computer games (the kind of games you usually control with a keyboard and mouse).

They have posted a demonstration of their project on YouTube, showing off how they were able to play “World of Warcraft” using Kinect.

“Since these games would not normally support motion sensing devices, FAAST emulates keyboard input triggered by body posture and specific gestures,” the researchers write. “These controls can be dynamically configured for different applications and games.” (In addition to a Kinect sensor, players can also use a PrimeSensor camera, according to the researchers.)

The researchers go on to say that this tool could be used not only for entertainment purposes, but to help injured people … and to help overweight “WoW” players.

“This opens up the doorway for building rehabilitation exercises for people after a stroke or traumatic brain injury and in an area that’s getting a lot of attention — the area of childhood obesity and diabetes,” says the institute’s Skip Rizzo. “You’ve got a kid who’s interacting with ‘World of Warcraft’ for six hours a day, perhaps a parent could step in and say, ‘Hey, for one hour of that time you’re gonna do it with the Kinect or the PrimeSense camera, and you gotta exercise while you’re doing it.’

“Instead of using a thumb controller to move your character you’ve got to run in place, you’ve got to use arm gestures and you actually build into the application a way for a kid to physically engage with digital content.”

All of which reminds us: Yeah, that’s pretty much what Nintendo already did with the Wii.

Nevertheless, adding motion controls to computer games (the last bastion of sit-on-your-arse gaming) is nifty stuff … though I’m not so sure I’d want to play “WoW” with them.

The folks at the Institute for Creative Technologies say they are currently preparing FAAST for an open-source release which can be downloaded here.

Meanwhile, “World of Warcraft” fans, what do you think? You interested in playing “WoW” on your feet? 

Wisdom of WOW Existence and Essence

In this week’s installment of World of Warcraft Wisdom, I get into the depths of character as well as identity, channeling my inner existential philosopher – and wonder about meaning in virtuality.

A bit about me – I am, by nurture, a calm, peaceful person. By nature, I am, like so many of you, a violent person who is always making sure to survive, be it through sustaining food, procreation, or protecting my territory; however, civilization has done its best to make sure that these impulses are tempered through a variety of tools. So, what does this mean regarding World of Warcraft? The question I wish to pose is this: When we create a character in any game, especially an MMORPG, is it to actualize who we are or who we wish we were?

Further, I wonder if the manner in which we exist in a game is similar or different from the manner in which we exist outside of the game in reality? More personal, to what extent are the characters I have reflect my true, or real, identity? I have written in the past on the benefits of games and how they may help us in reality. This time, though, I wish to explore the deeper issues of existence.
When we create a character, we begin in the World of Warcraft as we do in real life: a tabula rosa. In other words, we are born with a physical existence, though virtual, and no personal identity. As we live, our identity, or one’s essence, is created through our actions and choices. We can, with some restraints from our social structure, determine ourselves as we grow. The same happens in the game, but only to a certain degree. Blizzard gives us a path and training based on a class from which we cannot deter. Furthermore, the race we choose has pre-determined abilities (similar to the idea that one born and raised in a higher income bracket has certain options and skills pre-determined from the get go than someone in a third world), but it is up to the player to determine what to do with that training and that character, it is in an image that we determine. As the character grows and gains in talents and skills, we use those however we choose.
My first character that I really enjoyed and leveled all the way has been my priest. When a new expansion comes out, she is the first one to rise up to the challenge. I maintain that I like to heal – due to the challenge it presents in the game. But, I run a healer for different reasons, just as I do my paladin, my warrior, and my mage. I have noted too many times to mention that I absolutely hate playing DPS. I find it boring and no challenge whatsoever, especially with the nerfing Blizzard has done with Cataclysm. However, healing, like tanking, presents the player with a variety of challenges that DPS never has to be concerned about. All DPS has to do is hit the buttons in the right order to maximize their damage to the monsters. But, I digress.
I like the priest, because part of me in reality plays a similar role. Though not a healer, I am compassionate. I seek to help those around me, I like to be in that supporting position where I can guide and help enable the best in someone else to come to fruition. Remember, I teach high school, and as such, I am there to bring forth the best in someone. I have no grandiose dreams of running a school, or the world for that matter. Just like in the game, I want to be there for my guild or group, help out when I can, yet when I need to, I can be quite fine on my own. The healer is the primary support for the group; she makes sure each member in the party stays healthy to fight, she is there to insure that the group achieves victory. Without this supporting person, a group will not get very far. This, again, is how I live and guide my actions.
Of course, there are times when I would love to succumb to my biological impulses and lash out in a violent manner, but my upbringing and socialization wont let me. It is for this reason that I have my mage. Fraublücher is dedicated to PVP. She hit 85 and has done only battle grounds and arenas since. I have to admit, I do love PVP, but in reality, I am not a physical fighter, most of my fighting is done with words and ideas, I figure it is for this reason that I am not that good here, as PVP is diametrically opposed to who I really am. But, there are still times when it feels good to lay waste to someone in an arena or battle ground.
These are all questions of identity. I look at how I create these characters and how I give them existence in Azeroth. I notice that the characters have the same values I do. For example, my view on money is different from that of my culture. I don’t live to make as much money as I can, I don’t save every penny, invest in some stock or bond: money is mine to spend. My father taught me that I should only work so much to afford my needs, yet I should keep my wants simple. He said that the more time I spend working, the less time I can enjoy what you have worked for. So, I keep it simple – in life and in the game.
Similarly, I really do stink at making gold in the game. I would say that between all of my characters I have about 10k in gold. I talk to my friends, and they all have double that on each of their level 85 toons. In reality, I don’t have a large house, fancy car, a Rolex. In parallel, my characters maintain enough gold to pay for repairs, get the next level of flying, and the like. My characters don’t have fancy mounts, they have what they need. Like I do.
There are other parallels too – between the characters I create and myself. None of us are overly cheerful, neither of us use text speak in any communication, we are always gracious when helped, and neither of us pass an opportunity to help another in need. We all keep our lives simple and focus on the next adventure. Most importantly, we both are around to laugh and have fun – after all, isn’t that the main reason to game?

What about you? To what extent do the characters you create reflect who you are in reality? Or, do your characters allow you to live in a a manner you cannot in reality? 

About World Of Warcraft Movie

I still think it’s insane to try and make a movie out of a game with no actual plot structure, but the rumors of World of Warcraft’s impending transition to the world of feature film refuse to die. This time, they’re being spread by Mike Morhaime, president of World of Warcraft game maker Blizzard.
Moviehole caught up with Morhaime at this year’s Blizzcon, and put him to the question. Morhaime tells them that there are still plans to make a World of Warcraft film. In fact, it seems they’re more than just plans since he says, “the script is being written.” Unfortunately, he declined to say anything more. Apparently he’s signed a bad contract, the terms of which require him to be shot should he reveal specific details. Get that sucker reviewed by a lawyer next time Morhaime!
So World of Warcraft: The Movie, is still out there somewhere. Whether we’ll see it any time soon, is another question entirely. Or maybe the real question here is whether anyone would actually want to watch it. Isn’t the whole point in playing World of Warcraft to come up with your own story? Why pay to sit and watch someone else’s quest when you could be off on the internet, living in your own buxom elf-babe world? 

WOW TCG Art Card Sets

Blizzard and Upper Deck are pleased to announce the World of Warcraft TCG Art Card Sets!Available exclusively at EBGames and Gamestop stores now, you can ownpieces of your favorite art from the World of Warcraft TCG!

The set includes:
35 different 8\”x10\” art cards displaying art from the World of Warcraft Trading Card Game.
Horde Images by Dan Scott, Justin Sweet, Todd Lockwood, Jonboy Meyers, Samwise and other top artists.
Alliance Set Images by Kev Walker, James Zhang, Todd McFarlane, Michael Komarck, Greg Staples and other and other top artists.
An exclusive game-playable TCG foil card.
A high-point-value UDE Rewards Card. Use these points to get enhancements for your online game or other exclusive prizes. 

inside factor appropriate 1 using the dark areas

Shadowform could be the precise adverse regarding recovery and represents your Priest’s passion along with death. Shadowform is the best for individuals Clergymen whom ambition to perform DPS. Whoa platinum. Previously stimulated the Clergyman may about-face aphotic colored, inside factor appropriate 1 using the dark areas.

Shadowform boosts the Priest’s Adumbration injury and decreases all accident to the Priest, along with aswell cuts down on blackmail made. Amazing platinum. It aswell awards the actual alternative crash coming from Adumbration Term: Soreness, Consuming Cause problems for, along with Vampiric Effect means your adeptness in order to alarmingly struck regarding 100% extra harm.

 

Trion Worlds and the Rift team introduced a brand new way of playing the game today: Conquest! These bad boys are talking about open world, cross server, three faction PvP mayhem. See what we discovered about Rift’s new Conquer system and then leave us your thoughts in the comments. 

For those not in the wow gold !

The Defiance website has been updated with a new interview with Nathan Richardsson. For those not in the know: Richardsson was announced as the brand new Executive Producer for Defiance and comes with a wealth of experience from CCP Games.

Elizabeth: What is the most exciting thing for you about this project?

Nathan: I think, with something like a massive online co-op shooter experience on three platforms that’s integrated with an international TV show the size of Battlestar Galactica, the lunch options and weather here in San Diego really stood out for me.

 

With last week’s announcement that Darkfall: Unholy Wars would be arriving in November, a lot of excitement was generated here and around the web. We managed to Aventurine General Manager Tasos Flambouras to talk about Darkfall: Unholy Wars. See what we discovered before leaving your thoughts in the comments

Paragon Studios and NCSoft have announced that the latest City of Heroes content upgrade, Issue 23: Where Shadows Lie, will officially launch today. According to the team, Where Shadows Lie brings the story arc started with Going Rogue to its epic conclusion.

As the final chapter of the Praetorian War begins, the Heroes and Villains of Paragon City must rally to halt the madness of Emperor Cole before his nefarious plans rend the dimensions asunder. Still reeling from the deaths of Statesman and Sister Psyche, heroes and villains must now harden their resolve and fight to stop Emperor Cole from shattering the dimensions. Issue 23: Where Shadows Lie launches with a heroic amount of new content and upgrades, as well as the thrilling conclusion to the Praetorian War.