but you are quite mistaken if you are not trolling

Uhm, no. I’ve played both Aion and Guild Wars, and Guild Wars 2 from what I’ve seen looks little to nothing like Aion other than being a very pretty fantasy MMO. I enjoyed both games and I look forward to Guild Wars 2, but you are quite mistaken if you are not trolling.
B. Soung did a good job of pointing out some of the differences between the two games.

I hope not. Toons with butterfly wings. I never bought it. But, if you want to play with girls, that’d be the game. It’s beautiful, I hear. Super crisp graphics, no lag, etc. Supposed to have been very well done. But the style of the graphics is girlie. I couldn’t do it.

 

Why will Anet believe that my computer will be able to run Guild Wars 2

My computer can’t even run Civilazation 5, or Sims 3. Why will Anet believe that my computer will be able to run Guild Wars 2, using the “Latest technology….” It won’t. And many other computer systems won’t either. For better or worse many players will be forced to upgrade or hack out new computer systems just to even keep up with those that have monster rocking systems. In that playbook, they’ll be missing out at probably a million players worth of sales. $59.99 for the game….then anywhere between $500-$2,000 dollars in equipment just to play it. Even I saw the visual graphics at E3 and the computer they used to play it…we’re not talking about every day run of the mill equipment. We’re talking about “Reckomended System” material for the best results to play the game.
 
Consider Guild Wars one big giant Beta, that’s been played by 3million+ players world wide. Now take a team that brought you Guild Wars, learning from what players wanted, and all they intended, and all the mistakes they know they made and wish to make them better.

And you’ll get Guild Wars 2. Basically the Alpha model, of everything the players ever wanted, and all the things Anet learned from the original, and what they truelly intended.

In that respects it’s going to be a great game!

But like many computer gaming company’s, they also fell victim to the “Oh look at this amazing technology on the market. Let’s build a game using all the latest visual graphics and computer programming technology

 

the vast majority of players were able to get into the game and experience Guild Wars 2 in all its glory

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The other week we hosted our first Beta Weekend Event, when hundreds of thousands of players who pre-purchased Guild Wars 2 got their first chance to play the game. This was a huge milestone for ArenaNet; with no NDAs and no press embargoes, the beta version of Guild Wars 2 would have to stand on its own before the full force of the Internet.

I think it’s safe to say that the response was overwhelming in more ways than one. Firstly, the number of people who pre-purchased the game far exceeded our expectations, and we had to temporarily disable pre-purchases. In the end that wasn’t enough, and even with 48 worlds we didn’t have enough server capacity to meet the huge demand.

Fortunately, the vast majority of players were able to get into the game and experience Guild Wars 2 in all its glory. Seeing Tyria come alive, with players interacting with dynamic events or engaging in epic World vs. World battles, was an amazing experience. We’ve highlighted some of the great coverage coming out of the Beta Weekend in, but suffice it say that we were blown away by the reaction from the community. The positive feedback just strengthens our resolve to deliver the best game possible.

This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we ship the game. We’ve listened to your feedback and we’re making some important improvements to the game for the next Beta Weekend Event.

I want to thank each and every one of you for your support—every time you participate in our test events you help make the game better. We’ll see you in-game! 

Diablo III is finally coming to an end tonight at 12:00 a.m. PDT May 2012

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Whichever category you fall into, you’re not going to want to miss  with Gary Gannon, Mike B, and myself as we record a live episode of Gameplay for your viewing pleasure. The festivities start at 11:00 p.m. PDT — see you there!

The 12-year wait for Diablo III is finally coming to an end tonight at 12:00 a.m. PDT. If you’re still unsure whether the game is worth your hard-earned money or not, the Diablo III Starter Edition might just be for you.

This trial edition will give you free access to the first chapter of the game as you fight your way to the Skeleton King, but you’re limited to the first 13 levels, and your matchmaking results will only find other Starter Edition players.

To get immediate access to the Starter Edition, you’ll need a friend who’s already bought the full game to give you their Diablo III guest pass. If you’re a loner and don’t have any buddies to hook you up, you’ll have to wait 30 days after the game’s launch, when the Starter Edition will be available to everyone.

  

The mesmer doesn’t have the brute power of the warrior

 

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The mesmer doesn’t have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight.

mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

 

downloading and installing a free language pack to play World of Warcraft in Brazilian Portuguese

Current players on North American realms were able to begin downloading and installing a free language pack to play World of Warcraft in Brazilian Portuguese. Designated Brazilian Portuguese realms open today as an option for players who have installed the language pack or purchased the Brazilian Portuguese version of the game. Also beginning today and running through January 10, 2012, Blizzard will be offering free character moves from specific North American realms with high Brazilian populations to the new Brazilian realms.
Today announced that the Brazilian Portuguese-language version of its critically acclaimed massively multiplayer online role-playing game, World of Warcraft, which includes the content of the game’sfirst expansion, The Burning Crusade, is now available in stores throughout Brazil at a suggested retail price of BRL 29.90. Fully localized versions of the second and third expansions, Wrath of the Lich King and Cataclysmâ„¢, are also available today at a suggested retail price of BRL 99.90 each.World of Warcraftand both expansions come packaged in a DVD case and include the game media and documentation in Brazilian Portuguese. Subscription plans are available at an expected price of BRL 15 (30 days), BRL 42 (90 days), and BRL 78 (180 days). 

World of Warcraft players interested in getting Diablo III free are encouraged to join the more than 1 million players

World of Warcraft players interested in getting Diablo III free are encouraged to join the more than 1 million players who have already signed up for the World of Warcraft Annual Pass. Through this promotion, with a 1-year commitment to World of Warcraft, players will receive a free digital copy of Diablo III — which they’ll be able to start playing immediately on May 15 — as well as an exclusive World of Warcraft in-game mount and access to the World of Warcraft: Mists of Pandariaâ„¢ beta test. This offer will no longer be available as of 12:01 a.m. PDT on May 1. 

In Diablo III, players assume the role of one of five heroic characters — barbarian, witch doctor, wizard, monk or demon hunter — and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways. Diablo III was built from the ground up to leverage the full functionality of Blizzard’s Battle.net platform, which delivers powerful matchmaking and communication tools, allowing players to seamlessly join forces for exciting cooperative play.

  

If you have a beta license, you are free to show

If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential.

The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts, we’ll also be providing keys through beta promotions and giveaways — stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.

We’d like to remind those looking forward to an invite to be wary of phishing attempts. If you believe you’ve received an invite to the Diablo III beta test, it’s best to refrain from clicking on any links in the email, and instead login to see if a Diablo III beta game account was granted. Or, if you were sent a key, attempt to add it manually by going to the Add or Upgrade a Game section of the Battle.net account management page.

For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope you’ll keep an eye out for some of the beta-key giveaways and promotions we’ll have right here on the Diablo III community site. 

We commonly use the term “soon” when referring to Blizzard releases

We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011, our new target for the game is early 2012.

While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.

The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you
For those taking , we salute you — and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.

Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here , including the specific release date when the time comes, so stay tuned. 

This includes features such as an account management system

This includes features such as an account management system, subscription engine, payment method acceptance, customer support portal, knowledge database, security, moderation and CS support tools, analytics, bot detection, and so much more. It is the aggregation of features and technology that allows us to publish and service the game efficiently and effectively. The goal is to ensure a high quality experience for our players beyond the actual gameplay, everything from account creation to customer support to billing, and all the surrounding and supporting features required for a great overall user experience. But in order to ensure a great experience, it’s extremely important to build the platform specifically tailored to the appropriate audience—in En Masse’s case, North America.

It was an intense week of collaborations, where key members of our Ops team  met with Bluehole developers for discussions regarding our publishing platform, meetings, brainstorming, question-and-answer sessions, and discussions, but it’s been great working with such an experienced and talented team intent on building a high quality publishing platform focused on great user experiences and streamlined support.

It was an incredibly busy and productive trip, but we didn’t forget to do one of the things that make working in this industry so awesome: have fun! In fact, I’m happy to report that between Pat, Adam, and me, En Masse held their own against the drinking prowess of the team at Bluehole, a feat not easily accomplished and always regrettable!This recent trip was just one of countless examples of the effort that both En Masse and Bluehole are investing into building a great game and platform for TERA players.