In the distant future, in the darkest reaches of space

In the distant future, in the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep…and a need for vengeance that’s long overdue.

New Units & Weapons Mega Multiplayer Three Unique RacesWhether you command the mysterious Protoss, the nomadic Terrans, or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.

New Units & Weapons Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings, or deploy the Void Ray’s prismatic beam to annihilate your enemies.

Story Mode Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story lines to complete, and where to invest your hard-earned cash.

Mega Multiplayer Wage unrelenting war on your friends and foes over the all-new Battle.net. Whether it’s your first time gaming online or you’re a multiplayer veteran, Battle.net’s unrivaled AutoMatch technology makes sure it’s always a fair fight. 

Something is dreadfully wrong

 

Something is dreadfully wrong. Fear is in the air; I can feel it. I was but days out of Tristram when I saw a screaming ball of flame rip across the sky. Surely enough, soon after witnessing this harbinger of doom, I stumbled upon a badly mangled traveler. He was barely able to spit out the tale of the cursed monstrosity responsible for his broken body as his life drifted away. He called his killer “the unburied”.

Months ago, when I wrote of the undead blight upon our land, I thought them the gravest of threats. But they are nothing compared to the new undead creature described to me by this poor fellow.

He was a law officer of sorts, a local guard out looking into the depraved handiwork of a crazed individual, the sort we seem to be seeing more and more of in these dark days. When the guard happened upon a mass grave dug by this sick fool, a massive, horned, disgusting behemoth was digging itself out. The dying traveler described this loathsome beast – or, as he termed it, the unburied – as being comprised of bloated parts from many fetid, rotting corpses, with a multitude of disfigured heads and slobbering fanged mouths. He was fortunate that day, but when he returned with several men to help him deal with the creature, they found to their horror that the undead spawn was too much for even their combined efforts. They fought valiantly to the last man, sacrificing themselves to keep the beast from rampaging across the countryside and taking who knows how many innocent lives. He was the last survivor, and before he passed on, he proudly told me that they were successful in eradicating the foul unburied creature. 

The fallen ones are a unique breed of true demonic origin

 The fallen ones are a unique breed of true demonic origin, one of the few that I’ve been able to conclusively verify through sources other than the ancient Vizjerei tomes in my possession. (How I came by said tomes will, of necessity, remain my secret.)

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggle  for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct. 

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan’s hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan’s first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils’ continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers – the event now known as the “Dark Exile” – but that fact did nothing to soften his heart toward the fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city. 

In the vast area known as the Teganze

I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to “The Unformed Land” (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance. 

If there are any barbarians left aliveIf there are any barbarians left alive

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their “vigil”, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior’s death, and their spirits shall roam the land without honor for all eternity. 

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion’s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.

Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

  

Fully localized versions of the second and third expansions

The launch of World of Warcraft in Brazilian Portuguese is another big step toward our goal of making our

games even more accessible to players around the world,” said Mike Morhaime, CEO and cofounder of Blizzard

Entertainment. “We’re pleased to be able to enhance the World of Warcraft experience for our Brazilian

Portuguese-speaking community with this fully localized version, and we look forward to welcoming a whole new

group of Brazilian gamers into Azeroth.”

The Brazilian Portuguese version of World of Warcraft, which includes the content of thefirst expansion, The

Burning Crusade®, will be available in stores throughout Brazil at a suggested retail price of BRL 29.90.

Fully localized versions of the second and third expansions, Wrath of the Lich Kingâ„¢ and Cataclysmâ„¢, will also

be available the same day at a suggested retail price of BRL 99.90 each.Each game will come packaged in a DVD

case and will include the game media and documentation in Brazilian Portuguese. Subscription plans will be

available at launch at an expected price of BRL 15 (30 days), BRL 42 (90 days), and BRL 78 (180 day). Sixty-

day time cards will also be available in retail stores at launch.

With the upcoming launch of the next World of Warcraft content update, Hour of Twilight (patch 4.3), current

players on North American realms will be able to begin downloading and installing a free language pack to play

World of Warcraft in Brazilian Portuguese. Designated Brazilian Portuguese realms will be opening on December

6 as an option for players who have installed the language pack or purchased the Brazilian Portuguese version

of the game. Also beginning on December 6, Blizzard will for a limited time be offering free character

transfers from specific North American realms with high Brazilian populations to the new Brazilian

realms.Further details will be posted at www.worldofwarcraft.comcloser to launch.

To celebrate the release of the Brazilian Portuguese version of World of Warcraft, Blizzard Entertainment will

be hosting an official launch event at Casa de Caldeiras in Sao Paulo on the evening of December 6. Players

will have an opportunity to purchase localized versions of the game and its expansions, and Blizzard

Entertainment representatives will be on hand to meet with players and sign copies of the game.In addition,

the event will feature an array of entertainment, including a dance contest showcasing players’ favorite moves

from the game, with prizes for the winning competitors. For further details on the official launch event,

visit the official World of Warcraft website.

  

Ross Harrison and the Secret Academy

Eleven year-old Ross can’t stand life on the Dominion homeworld of Tarsonis. Sure, the capital of terran

civilization offers plenty to do, but Ross’s adoptive parents are terrible, terrible people. His “mother”

is a staunch disciplinarian who makes him eat, sleep, and go to school in the bathroom and complete 5-mile

forced marches while carrying his fat brother in a backpack. And his “father” is an insufferable despot and

the reigning All-Districts Hate Crimes champion.

But one day, Ross receives a private holo-vid invitation. It says that he’s special, and offers him a

scholarship to study at the secret military academy of the Emperor’s Legion, the elite retinue of terran

special operatives that his parents—his REAL parents—once served with. When he accepts, Ross’s whole life

changes.

Ross’s natural greatness sets him on the fast-track at the Legion military academy. Despite being an

emotionally perplexed creature with an underdeveloped sense of self-control and no real life experience, he’s

put in charge of the famous Fourth Squad that his dad used to lead. And not a moment too soon.

When all of the Legion’s officers and their husbands and wives decide to go on an irresponsible extended

holiday, the nightmarish alien zerg descend on Tarsonis in droves. Ross is the only soldier in the entire

Dominion military with enough bravado and drive to save the planet from annihilation!

We’re also working on a new collection of short stories to answer one of the questions we’re most often

asked about our more famous heroes and villains—“But what were they like in their early years?” Discover

the turbulent adolescence of popular faces like 13-galactic-cycles-old Zeratul as he struggles with his

budding psionic powers, or join young Garrosh Hellscream as he deals with an absentee father and natural

disasters on a planetary scale. 

Something concent about out Demon hunter

The girl could have been no more than twenty. She emerged from the shadows cast by the setting sun and wasted no time in dispatching the rest of my attackers. Her hands worked twin crossbows, launching a glowing arc of flaming bolts over my head, blanketing the hulking monsters. Every shot found its mark in one of the horned beasts, felling the lot of them. From the corner of my eye, I saw more of the savage brutes sneaking up on her from behind. My voice froze in my throat as I tried to scream a warning. I needn’t have worried: she was not unaware. The hunter reached into her belt and rolled a trio of strange metal spheres into their path. The monsters looked down just as the contraptions exploded into light and flame, stunning them. It gave her enough time to round on them, her crossbows dispatching them one by one.

They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders (though at any time over half are dispatched across the world like this girl, seeking hellspawn). There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons’ power as a weapon. But their mission and their power are not all that bind them together.

That night, the girl told me of her life, about how, as a child, the demons had descended upon her town. She had watched as demons destroyed her home, setting her village to the torch. They murdered everyone she knew and stole from her everyone she loved. She should have died with them, but she fled, hiding from the hellspawn for days until she was found by a demon hunter who saw the strength in her and took her in as one of their own. Each and every demon hunter, she told me, has a story like this. 

Say about Demon hunter

 I have just returned from my travels on the edge of the frozen wasteland known as the Dreadlands, a once-beautiful place forever changed by some great calamity in its history. Now, only ruined cities and bleak landscapes remain, no place for any living thing. I was headed for the village of Bronn for the night, but when I arrived, I found a scene of devastation such as I had never seen before. I should have fled at the first sign of danger, but my curiosity drove me forward. Most of the town’s buildings had been burnt to their foundations, and a few charred timbers were the only sign of where they had once stood. Ash choked my lungs. There were bodies strewn everywhere, many dismembered and some even half consumed. The city was abandoned.
 

From the husk of the inn, one of the few buildings still standing, monstrous, gray-skinned creatures burst forth, shouting in some infernal tongue. They were masses of misshapen flesh, of sinewy muscle made for battle. Helpless, I stood frozen as they drew close. The one in the lead seized me by the front of my cloak and lifted me from the ground, its claws tearing through fabric and skin. Its breath was hot on my face, and I was assaulted by the putrid smell of rotten flesh. Its mouth yawned wide, and I saw rows of sharpened teeth, yellowed and stained with blood. I thought only of the shame that my voice would be silenced, never to illuminate another of the wonders of our world for you, my loyal readers.

A sharp sound whistled by my ear, and a crossbow bolt sprouted from the eye of the beast before me, spraying my face with its burning blood. It howled an inhuman cry of pain and threw me to the ground, grabbing at the quarrel. The other creatures scanned for this unseen attacker, and I was forgotten for the moment. From the ground at their feet, I tore my head around to see where the bolt had come from.

 

World of Warcraft® Annual Pass Promotion Ends May 1

World of Warcraft players interested in getting Diablo III free are encouraged to join the more than 1 million players who have already signed up for the World of Warcraft Annual Pass.* Through this promotion, with a 1-year commitment to World of Warcraft, players will receive a free digital copy of Diablo III — which they’ll be able to start playing immediately on May 15 — as well as an exclusive World of Warcraft in-game mount and access to the World of Warcraft: Mists of Pandariaâ„¢ beta test. This offer will no longer be available as of 12:01 a.m. PDT on May 1..

In Diablo III, players take on the role of one of five heroic characters — barbarian, witch doctor, wizard, monk, or demon hunter — and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways.

Diablo III was built from the ground up to leverage the full functionality of the Battle.net platform, which delivers powerful matchmaking and communication tools, allowing adventurers to seamlessly join forces for exciting cooperative play. Battle.net also provides a secure infrastructure for the Diablo III auction house, a feature-rich marketplace that Sanctuary’s heroes can use to trade their hard-earned treasures. Players will be able to buy and sell weapons, armor, and other valuable items in the auction house in exchange for in-game gold. Players will also have the option to receive real-world currency for auction house sales, which they can apply to their Battle.net Balance for the purchase of a variety of digital products through Battle.net, including Diablo III auction house items, or cash out through a third-party payment service such as PayPal™ in most regions. Further details related to the auction house will be announced in the coming weeks.

For more information on Diablo III. To set up a Battle.net account and to opt-in to Blizzard Entertainment beta tests, . With multiple games in development, Blizzard Entertainment has numerous positions currently available ,for more information and to learn how to apply.