‘Star Wars’ vs. ‘World of Warcraft’ — wait for it!

OK “Star Wars” nerds (and by nerds, I mean totally awesome people), looks like you might have to wait a little bit longer than you hoped to play “Star Wars: The Old Republic.”

Electronic Arts has confirmed it won’t be releasing the highly anticipated, massively multiplayer online game until next April or even later.

Eric Brown, EA’s chief financial officer, said the game won’t launch until fiscal year 2012 – which begins in April 2011 (go figure) and goes into the following calendar year. This news comes courtesy of Gamasutra, which listened in on the Credit Suisse 2010 Technology Conference where Brown was speaking.

EA has been very vague about the game’s launch date, frustrating would-be Jedi Knights and Sith Warriors to no end … though folks at BioWare (the highly respected company developing the game) have said they are “targeting a spring 2011 release.”

The company certainly has plenty of reason to want to take time to do things right. Brown has previously stated that “Star Wars: The Old Republic” is EA’s largest project ever.

And with the many, many “Star Wars” fans out there eagerly awaiting this game, one can’t help but wonder if this might be the game that takes down MMO behemoth “World of Warcraft” — or at least takes it down a notch or two.

Many have tried. And yet “WoW” remains the king of the MMO hill. Certainly Activision Chief Executive Bobby Kotick isn’t sweating the competition.

Activision merged with “WoW” creators Blizzard back in 2008. And on Tuesday, Kotick told Reuters that he was not concerned that next year’s launch of “The Old Republic” would eat into the “WoW” user base.

“I can’t say that we’re hugely concerned about that … the audience for ‘World of Warcraft’ is a pretty committed group of players,” he said. (“Pretty committed” being perhaps the biggest understatement of all time.)

“WoW” currently boasts more than 12 million players. And, as of next week, the game will be getting the “Cataclysm” expansion, which is sure to draw in even more players.

So yeah, it looks like “The Old Republic” will have its work cut out for it. Still, “Star Wars” vs. “World of Warcraft” — this is one nerd battle I can’t wait to see. 

Kinect meets ‘World of Warcraft’

The Kinect game controller may have been created to play Xbox 360 titles only, but a group of university researchers are working on software that lets gamers use the motion sensing device to play computer games like “World of Warcraft.”

The folks at USC’s Institute for Creative Techologies are working on software called FAAST — Flexible Action and Articulated Skeleton Toolkit — which intigrates full-body controls into off-the-shelf computer games (the kind of games you usually control with a keyboard and mouse).

They have posted a demonstration of their project on YouTube, showing off how they were able to play “World of Warcraft” using Kinect.

“Since these games would not normally support motion sensing devices, FAAST emulates keyboard input triggered by body posture and specific gestures,” the researchers write. “These controls can be dynamically configured for different applications and games.” (In addition to a Kinect sensor, players can also use a PrimeSensor camera, according to the researchers.)

The researchers go on to say that this tool could be used not only for entertainment purposes, but to help injured people … and to help overweight “WoW” players.

“This opens up the doorway for building rehabilitation exercises for people after a stroke or traumatic brain injury and in an area that’s getting a lot of attention — the area of childhood obesity and diabetes,” says the institute’s Skip Rizzo. “You’ve got a kid who’s interacting with ‘World of Warcraft’ for six hours a day, perhaps a parent could step in and say, ‘Hey, for one hour of that time you’re gonna do it with the Kinect or the PrimeSense camera, and you gotta exercise while you’re doing it.’

“Instead of using a thumb controller to move your character you’ve got to run in place, you’ve got to use arm gestures and you actually build into the application a way for a kid to physically engage with digital content.”

All of which reminds us: Yeah, that’s pretty much what Nintendo already did with the Wii.

Nevertheless, adding motion controls to computer games (the last bastion of sit-on-your-arse gaming) is nifty stuff … though I’m not so sure I’d want to play “WoW” with them.

The folks at the Institute for Creative Technologies say they are currently preparing FAAST for an open-source release which can be downloaded here.

Meanwhile, “World of Warcraft” fans, what do you think? You interested in playing “WoW” on your feet? 

Wisdom of WOW Existence and Essence

In this week’s installment of World of Warcraft Wisdom, I get into the depths of character as well as identity, channeling my inner existential philosopher – and wonder about meaning in virtuality.

A bit about me – I am, by nurture, a calm, peaceful person. By nature, I am, like so many of you, a violent person who is always making sure to survive, be it through sustaining food, procreation, or protecting my territory; however, civilization has done its best to make sure that these impulses are tempered through a variety of tools. So, what does this mean regarding World of Warcraft? The question I wish to pose is this: When we create a character in any game, especially an MMORPG, is it to actualize who we are or who we wish we were?

Further, I wonder if the manner in which we exist in a game is similar or different from the manner in which we exist outside of the game in reality? More personal, to what extent are the characters I have reflect my true, or real, identity? I have written in the past on the benefits of games and how they may help us in reality. This time, though, I wish to explore the deeper issues of existence.
When we create a character, we begin in the World of Warcraft as we do in real life: a tabula rosa. In other words, we are born with a physical existence, though virtual, and no personal identity. As we live, our identity, or one’s essence, is created through our actions and choices. We can, with some restraints from our social structure, determine ourselves as we grow. The same happens in the game, but only to a certain degree. Blizzard gives us a path and training based on a class from which we cannot deter. Furthermore, the race we choose has pre-determined abilities (similar to the idea that one born and raised in a higher income bracket has certain options and skills pre-determined from the get go than someone in a third world), but it is up to the player to determine what to do with that training and that character, it is in an image that we determine. As the character grows and gains in talents and skills, we use those however we choose.
My first character that I really enjoyed and leveled all the way has been my priest. When a new expansion comes out, she is the first one to rise up to the challenge. I maintain that I like to heal – due to the challenge it presents in the game. But, I run a healer for different reasons, just as I do my paladin, my warrior, and my mage. I have noted too many times to mention that I absolutely hate playing DPS. I find it boring and no challenge whatsoever, especially with the nerfing Blizzard has done with Cataclysm. However, healing, like tanking, presents the player with a variety of challenges that DPS never has to be concerned about. All DPS has to do is hit the buttons in the right order to maximize their damage to the monsters. But, I digress.
I like the priest, because part of me in reality plays a similar role. Though not a healer, I am compassionate. I seek to help those around me, I like to be in that supporting position where I can guide and help enable the best in someone else to come to fruition. Remember, I teach high school, and as such, I am there to bring forth the best in someone. I have no grandiose dreams of running a school, or the world for that matter. Just like in the game, I want to be there for my guild or group, help out when I can, yet when I need to, I can be quite fine on my own. The healer is the primary support for the group; she makes sure each member in the party stays healthy to fight, she is there to insure that the group achieves victory. Without this supporting person, a group will not get very far. This, again, is how I live and guide my actions.
Of course, there are times when I would love to succumb to my biological impulses and lash out in a violent manner, but my upbringing and socialization wont let me. It is for this reason that I have my mage. Fraublücher is dedicated to PVP. She hit 85 and has done only battle grounds and arenas since. I have to admit, I do love PVP, but in reality, I am not a physical fighter, most of my fighting is done with words and ideas, I figure it is for this reason that I am not that good here, as PVP is diametrically opposed to who I really am. But, there are still times when it feels good to lay waste to someone in an arena or battle ground.
These are all questions of identity. I look at how I create these characters and how I give them existence in Azeroth. I notice that the characters have the same values I do. For example, my view on money is different from that of my culture. I don’t live to make as much money as I can, I don’t save every penny, invest in some stock or bond: money is mine to spend. My father taught me that I should only work so much to afford my needs, yet I should keep my wants simple. He said that the more time I spend working, the less time I can enjoy what you have worked for. So, I keep it simple – in life and in the game.
Similarly, I really do stink at making gold in the game. I would say that between all of my characters I have about 10k in gold. I talk to my friends, and they all have double that on each of their level 85 toons. In reality, I don’t have a large house, fancy car, a Rolex. In parallel, my characters maintain enough gold to pay for repairs, get the next level of flying, and the like. My characters don’t have fancy mounts, they have what they need. Like I do.
There are other parallels too – between the characters I create and myself. None of us are overly cheerful, neither of us use text speak in any communication, we are always gracious when helped, and neither of us pass an opportunity to help another in need. We all keep our lives simple and focus on the next adventure. Most importantly, we both are around to laugh and have fun – after all, isn’t that the main reason to game?

What about you? To what extent do the characters you create reflect who you are in reality? Or, do your characters allow you to live in a a manner you cannot in reality? 

About World Of Warcraft Movie

I still think it’s insane to try and make a movie out of a game with no actual plot structure, but the rumors of World of Warcraft’s impending transition to the world of feature film refuse to die. This time, they’re being spread by Mike Morhaime, president of World of Warcraft game maker Blizzard.
Moviehole caught up with Morhaime at this year’s Blizzcon, and put him to the question. Morhaime tells them that there are still plans to make a World of Warcraft film. In fact, it seems they’re more than just plans since he says, “the script is being written.” Unfortunately, he declined to say anything more. Apparently he’s signed a bad contract, the terms of which require him to be shot should he reveal specific details. Get that sucker reviewed by a lawyer next time Morhaime!
So World of Warcraft: The Movie, is still out there somewhere. Whether we’ll see it any time soon, is another question entirely. Or maybe the real question here is whether anyone would actually want to watch it. Isn’t the whole point in playing World of Warcraft to come up with your own story? Why pay to sit and watch someone else’s quest when you could be off on the internet, living in your own buxom elf-babe world? 

WOW TCG Art Card Sets

Blizzard and Upper Deck are pleased to announce the World of Warcraft TCG Art Card Sets!Available exclusively at EBGames and Gamestop stores now, you can ownpieces of your favorite art from the World of Warcraft TCG!

The set includes:
35 different 8\”x10\” art cards displaying art from the World of Warcraft Trading Card Game.
Horde Images by Dan Scott, Justin Sweet, Todd Lockwood, Jonboy Meyers, Samwise and other top artists.
Alliance Set Images by Kev Walker, James Zhang, Todd McFarlane, Michael Komarck, Greg Staples and other and other top artists.
An exclusive game-playable TCG foil card.
A high-point-value UDE Rewards Card. Use these points to get enhancements for your online game or other exclusive prizes.