Do You Have What It Takes To Be Legendary?

SteelSeries brings World of Warcraft players a finely crafted weapon of precision with the SteelSeries World of Warcraft MMO Gaming Mouse: Legendary Edition. Arm yourself with a versatile tool on your journey through Azeroth battling old foes and discovering new adventures. Be bold. Be Legendary.

Welcome Adventurers

Built for players of all types–be they casual fan or dedicated raider, rookie or guild leader–the Legendary Edition mouse is designed to enhance your game play. Sophisticated software functionality lets you easily customize the mouse to suit your individual play style.

Lucky Number 11

Sleeker in size but just as powerful, the Legendary Edition is the little brother to its predecessor the World of Warcraft: Cataclysm MMO Gaming Mouse. Tested by World of Warcraft gamers and co-designed with Blizzard Entertainment, the new Legendary Edition has 11 programmable buttons, ergonomically positioned for comfortable gameplay.

Illumination and Pulse

For a game that’s filled with choices and personalization, it’s obvious that the same should be true with how your tools play, look and feel. The World of Warcraft MMO Gaming Mouse: Legendary Edition offers more than 16.8 million color options and 4 levels of pulsation including Low, Medium, High and Off. So there’s sure to be a combination to suit every mood and occasion.

Configure Your Settings In The Game

Plug in your mouse. Start your game. Configure all of your mouse settings from illumination to macros to button assignments directly from the World of Warcraft interface.

Drag-and-Drop Power

The intuitive drag-and-drop interface of the SteelSeries software empowers users to program all 11 buttons with more than 130 preset game commands, or create custom macros and/or use the in-game macro scripting language. 

Customer review from the Amazon Vineâ„¢ Program

I have to say, my husband and I really love this mouse. It’s a bit of a competition over who gets to use this mouse, and who has to use the Razr Naga that we have. And that’s not just because it’s so pretty. I’m going to buy him his own this Christmas, we love it that much.

We definitely both like the size and weight of this mouse much better. This mouse is much larger than our other gaming mouse, and that means it’s far easier for my husband to use with his large hands. I have large hands for a woman, and while I can use either mouse comfortably for a couple of hours, this Steelseries mouse is more comfortable in hour three or four.

The setup was very easy and intuitive. Since I had already set up a multibutton gaming mouse before, I was familiar with the concept of having so many buttons on a mouse, and was able to easily assign my favorite commands to the various buttons. Setup took maybe 15-20 minutes for me total. If you aren’t used to this process, it might take you longer.

The software was built for WoW raiders, so it was easy to bind macros and actions to the various keys. It really was flawless and intuitive integration.

The Steelseries’ thumb keys are, honestly, an improvement over the Naga. While in theory it sounds great to have 12 thumb keys on a mouse, in reality, it’s not useful to accidentally ice block mid bossfight instead of casting your trinket cooldown. Having only 4 thumb keys, I don’t make any errors like that. Plus the other mouse’s thumb keypad is so small, my husband can’t use it. My husband can easily use the thumb keypad on this SteelSeries mouse.

After a solid few weeks of raiding with this mouse, my husband and I both give it five stars!

If I *had* to find something to complain about, it’s that the red glow of the mouse is awfully inviting — as though it’s beckoning me to come play when I really should be vacuuming or folding the laundry. 

Blizzard Soundtracks Now On iTunes

If you enjoy the music from Blizzard Entertainment games and have ever thought about ordering the soundtracks, doing so just got more convenient. Six soundtrack albums have just been added to a new Blizzard hub page within the iTunes music store, and are available for purchase and download. The StarCraft, Diablo II, Warcraft III, World of Warcraft, and The Burning Crusade soundtracks are all there, as is the Taverns of Azeroth album, which had been exclusively sold at BlizzCon 2007. The Diablo III Overture is also available as a single, and has been chosen as a Discovery Download, making it free to download until next Tuesday. For more information, check out the  , or head over to the  .

DIRECTV has just announced further details for their pay per view package of BlizzCon coverage, and that the special promotion offering it free with a new subscription is now open. New DIRECTV subscribers in the US who sign up for DIRECTV by September 30 through or 800-728-9375 will receive the package for free, while existing DIRECTV customers will be able to order it for $39.95 beginning on September 28. For full details, check out the , or head over to the  site.

The winners of the BlizzCon 2008 Ticket Drawing have been chosen. We’ve sent emails to 1,500 randomly selected eligible Blizzard Account holders containing instructions for purchasing up to two tickets to the show. For your security, please note that in this email we are not asking winners to email us credit card information directly, nor are we asking winners to call Blizzard for any reason.

If we still have tickets remaining after this initial round, we will select more winners from the original opt-in pool. We will make an announcement on our websites once all tickets available have been sold. For more information, refer to the.

The opt-in period for the BlizzCon 2008 Ticket Drawing is now over. We will be randomly selecting winners within the next few days and will announce when selections have been made on our websites. If you are chosen, you will receive an email from Blizzard containing information about how to purchase up to two tickets to BlizzCon 2008. If you haven’t done so already, please go to and update your contact information. For more details.

 

Win a Tyrael Pet

Attendees of the recent Blizzard Entertainment Worldwide Invitational in Paris received, among other goodies, a card containing codes redeemable for an in-game World of Warcraft non-combat Tyrael pet and entry into the Wrath of the Lich King beta. If you weren’t able to attend but would still like a chance at a Tyrael pet of your own, you’re in luck — because we recently sent Diablo III fan sites some cards to give away.

As discussed last week, we’re preparing a drawing to offer 3,000 more BlizzCon 2008 tickets for sale. We’re finalizing the process now, and you’ll be able to enter the drawing beginning Wednesday morning — in the meantime, here is an overview of how the drawing will work:

  • To be eligible for the BlizzCon ticket drawing, you must (1) have an active Blizzard Account that was created on or before 9:00 p.m. PDT on Tuesday, August 12, 2008, when we first announced BlizzCon 2008 tickets had sold out; (2) be an adult in your country of residence; (3) have not previously purchased BlizzCon 2008 tickets; and (4) live in the United States, Canada, Australia, New Zealand, Singapore, France, the United Kingdom, Germany, Austria, Denmark, the Netherlands, or South Korea.
  • Prior to the drawing, we will hold an opt-in period during which you can enter an eligible Blizzard Account into the drawing for a chance to purchase two BlizzCon 2008 tickets. Once the opt-in begins , you’ll see an opt-in feature when you log in to. The opt-in period begins on Wednesday morning and will end the evening of Sunday, August 24. As this is a random drawing, those who opt in early will not have a better chance of being selected than those who opt in later.
  • After the opt-in period ends, we will randomly select 1,500 eligible Blizzard Accounts from the opt-in pool to receive the opportunity to purchase up to two BlizzCon 2008 tickets. If selected, you will be notified via email with further information about how to purchase the tickets.
  • Prior to the end of the opt-in period, please ensure the contact information (both email address and phone number) associated with the Blizzard Account is accurate and up to date, so that we may contact you if you are selected. To check and update your information, log in to.

 

Statement from Mike Morhaime

On behalf of everyone at Blizzard, I want to apologize for the challenges and frustrations you experienced while trying to purchase BlizzCon tickets on Monday and Tuesday. BlizzCon is about the positive experiences you all have had with Blizzard games. As a result of this week’s events, the excitement that many of you felt about the show has turned into dissatisfaction and disappointment.

Due to these circumstances, we’ve reevaluated our convention hall space and come up with some solutions that will allow us to offer 3,000 more tickets for sale. We know this will not be enough to satisfy the very high level of demand for tickets this year, but we want to ensure that BlizzCon remains a great experience for those of you who are able to attend. To avoid the issues many of you faced this week, we’ll be selling these 3,000 via a lottery. We’ll post further details once our plans are finalized. Please note that the lottery will only be open to those with an active Blizzard Account as of 9:00 PM PDT on August 12, the time that the “Sold Out” notice was posted.

I, and everyone else at Blizzard, share the frustration and disappointment that many of you have expressed as a result of this process. We’ll do what it takes to avoid this type of situation in the future.

We recently announced that we will be offering 3,000 more tickets for sale via a drawing. Soon, eligible Blizzard Account holders who created accounts prior to 9:00 p.m. PDT on Tuesday, August 12, 2008 will be able to opt in for a chance to purchase up to two tickets to the show. We’re aware that many players are waiting for this drawing, and we appreciate your continued patience as we finalize the details. We’ll have more information to share here and on our other websites early next week. 

BlizzCon Tickets Sold Out

Twenty years have passed since the cataclysmic events of Diablo® II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram….

Following the unveiling of Diablo III today at the Blizzard Entertainment Worldwide Invitational, we’ve launched the game’s official website, with information about the places, characters, monsters, and adventures awaiting you upon your return to the world of Sanctuary. Some of the site’s highlights include:

Commemorating the exciting announcement of Diablo III, Blizzard Entertainment and Sideshow Collectibles are proud to introduce the Diablo III Premium Statue series with its epic first release. Unveiled at San Diego Comic-Con 2008, “Overthrown” depicts a mighty barbarian atop the conquered Diablo, shouting towards the High Heavens in vicious triumph.

Standing a massive 18″ (457.2mm) high, hand-cast in high-quality polystone and meticulously painted to exacting standards, each piece is individually finished with a unique edition number. To see some pictures or to pre-order the piece, head on over to Sideshow’s website and check out the or the includes alternate helmeted head

Tickets to BlizzCon 2008 are now sold out. We’d like to thank everyone once again for their overwhelming interest in this year’s show. If you were unable to secure tickets, please keep in mind that  from the Anaheim Convention Center on October 10 and 11. In the meantime, keep an eye on the for updates on panels, exhibits, events, and more. We look forward to meeting some of you at the show!

 

Another carried their weapons

In the yard a Quel’Lithien scout held the reins of their hawkstriders, and another carried their weapons. He took his things, swung into the saddle, and turned back to where Renthar and Aurora stood watching. The impulse seized him to say something, anything, to bridge the gulf that stretched between them, but whatever words he intended dried and crumbled to bitter dust in his mouth. He turned his hawkstrider away and did not look back.

“You send us here to be lost, to be ignored, and then dare to be shocked when we suffer? No matter what the curses that accompany you to hell, Lor’themar, they will never be sufficient. I know whose troops sit in Tranquillien, Regent Lord. I wonder how many of your own, sin’dorei rangers, they have killed beneath your very nose on Thalassian land. Deal with the devil as you please. I can only hope that one day the devil will come for you.

“Now go,” he said quietly. “Send supplies as you wish. I will return the bearers’ hearts to you wrapped in their own tabards.”

Lor’themar stood, though he could do naught but turn and leave. They had caught him off guard, and the walls around him no longer seemed real, no longer held the assurance of solidity. He saw Aurora stand, a ghost of pride, and stare him down, chin high and defiant. Neither she nor Renthar spoke another word, and for the first time the sheer force of their hatred hit him hard in the chest.

He had no reason to combat it. He could, perhaps, offer his palms in penance, but they would only spit upon them, and in truth he could not find it in his heart to fault them for such. If he had held any hope of atonement before—and perhaps he had—the Plaguelands’ desolation had smothered and snuffed it, as it did all that lived and dreamed. These bridges had burned long ago, his own hand setting them to flame.

All three of his guards sat waiting in the front room, half a dozen quel’dorei Farstriders surrounding them with arrows notched in their bowstrings. He barely even turned his head. He simply walked straight outside; his rangers followed silently. 

Even through the ringing in his ears

 

“Since the Sunfury returned to us,” Lor’themar began, “and our position in the Ghostlands is more…secure…the Farstriders are finding themselves stretched a bit less. They—I—would send you regular supplies.”

Lor’themar had become accustomed to the mockery of those he could not please, but he had not fully anticipated the pointed sting that Renthar’s laugh elicited. Even Aurora’s face, normally so controlled and serene, the face of a priestess, colored deeply with undisguised contempt.

“Six years we rot here, thrown out of our homes at your behest because we refuse to suck magic from living things like so many vampires.” Renthar began to rise from his seat, leaning across the table, truly shaking with rage. “And now you want to offer aid? After all we have been through you come now? After what the Horde did to us in the name of that bastard human who called himself ranger? How blind do you think I am, Lor’themar? I should kill you. I should kill you and send your head to Sylvanas myself!”

Even through the ringing in his ears, a small, rational part of Lor’themar latched onto a word of Renthar’s and held fast. Ranger, he had said, and not just any—a human ranger. As far as Lor’themar knew, there had only ever been one.

“I thought,” he began slowly, “that Nathanos Marris died to the Scourge.”

Both Aurora and Renthar turned slowly to look at him, faces carved and cold like ivory dolls. For the first time since he had arrived for this confrontation, Lor’themar heard his heart hammering in his own ears, the lump in his throat making it difficult to swallow. 

I know this magic

 

With a feeling akin to the one that sat in his stomach before rushing into a fight, Lor’themar began outlining the events of the recent months. He had not entirely anticipated how difficult it would be, how painful, to relay the story in coherent words and sentences strung together as a timeline, especially in the presence of two people who so thoroughly despised him. He drew the words from his throat, one by one, sometimes forcefully; he had to spit them across the room for fear they would instead be swallowed and lost. When at last he had finished, he blinked once, as if waking up, and a long silence settled between the three of them. Lor’themar had often heard that the sharing of tragic events could help ease their pain. In this case he found it untrue.

Lor’themar was fairly certain he knew what thoughts would be running through the high elves’ heads, if any of their former hopes had matched his. Despite the differences that grew between them now like briarthorn, he felt certain that they had. In prior days they had all marched and trained and danced under the same banners of red and gold, all worn the same phoenix device upon their chests in service. And, when the last dust of battle had settled on Quel’Danas and the Sunwell had shone majestic and proud once again, he had stared into it with the same paralyzed expression that now etched itself into Renthar’s and Aurora’s faces, and he had felt nothing.

“I wondered,” Aurora spoke again, and the sound of her voice startled him, “why the pangs of the addiction felt so eased, lately. I figured that I was simply learning to ignore it, at last.”Some, yes.” Aurora reached her hand up and seemed to grasp something that Lor’themar could not see, twisting it between her fingers as she might a long ribbon. “I am a priestess of the Light. I know this magic.” 

The Farstrider outposts scattered across the Eastern Kingdoms had never been lavish

 

The Farstrider outposts scattered across the Eastern Kingdoms had never been lavish, but Lor’themar could not remember when Quel’Lithien had ever looked so austere. A number of the walls were scored deeply from some sort of blade; the dark stains trod into the floorboards were surely blood. Yet the elves clearly took pride in the lodge’s keeping; the curtains, though worn, were carefully hemmed with even stitches. The ancient map of eastern Lordaeron nailed to the wall had been heavily annotated but in elegant script, with not so much as a single blot of ink upon its yellowed parchment. Looking upon these things, Lor’themar felt a strange hollow grow inside of him, as if he had rediscovered a forgotten lover’s letter. He had lived the life of a Farstrider scout, in a past that seemed so distant now as to be nothing but a dream.

Lor’themar took his seat across from Aurora. Renthar swept several scraps of bloodied leather armor off the narrow table before sitting next to her, and it almost made Lor’themar smile vaguely, the way they stared him down like judges at a tribunal.

At the top of the trail, nestled among the boulders and fading brush, the Quel’Lithien lodge rose in front of them. The fine wood had faded and pitted, undoubtedly due to the ravages of the plague, and the Farstriders had camouflaged its beams with rotting foliage. Lor’themar’s stomach pitched strangely as he looked upon the structure, and he tried not to think of the days when its surroundings had been green and his visits greeted with delighted shouts, not angry blades. Those days were lost.

He handed his hawkstrider over to one of the scouts; she collected it and set off to the stables, leaving him with a suspicious glare. One of the rangers who had stopped him on the trail had run ahead into the lodge. As Lor’themar watched, the scout returned, trailing two elves he had not seen in several years.